
Another view of Sheetala’s beachside dwelling.#visualnovel #indiegame

We have released the full version of Kori’s Fable Visual Novel. It took us 2 and a half years to develop this visual novel and we are happy to present it to you finally. We were planning to publish this VN way before but life got in the way. Oh well, did life get in…
We have released the demo version of our latest game Kori’s Fable on Itch.io and Google Play. At the time of writing this article only Hindi version of the game is available on Google Play and both English and Hindi versions are available at Itch.io. You can download the demo free of cost and try…
We have started working on a new visual novel game called Kori’s Fable. This time we are going to go all out in structuring our world and fleshing it out completely before we begin to write the characters. The chapters and the scenes in the story will come much later when we had done fleshing…
Marketing your video game is a life long process. It never ends. You start marketing your game from the day you first think about making it. This is true for all products and services under the sun. The marketing process goes on until either you die or your products or services die. For our game…
Press this button to listen to this blog instead of reading it: When you have finished making your game while constantly focusing on high quality then releasing it is really not a very big deal. In fact releasing the game is one of the easiest steps. However, marketing the game is difficult. We should never…
Sometimes sticking with creating absolutely high quality content is hard. This is especially true when you are an indie game studio or are just starting out. You have no social proof, no recognition out there, no money and you are starting out with a completely new IP. You may wonder sometimes that your game will…
Read More “Niara: ROTK Devlog | Sticking with high quality” »
When we were working on Niara: Rebellion Of the King our biggest worry were assets. Sure, we can choose the best genre, the best engine, but where will we get the assets from? Niara being a visual novel RPG required high quality art and music assets. We could only program and making high quality art…
Read More “Niara: ROTK Devlog | How to get art and music assets?” »
When you are trying to make a video game then you must almost always go with a game engine. Sure there are graphic libraries for most of the popular programming languages in the world but making a game which will sell well in today’s day and age using just a graphics library is nearly impossible….
Read More “Niara: ROTK Devlog | How to choose the right game engine?” »
The whole point of us making video games was to portray stories to the people in an engaging medium. Video games are one of the most engaging mediums using which one can portray a story very effectively. However, there are video game genres which are not very suitable for telling stories. These can be casual…
Read More “Niara: ROTK Devlog | What type of video game should you make?” »
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